How to get a pet:
Through regular game play, the items needed to start the pet quest will be dropped by monsters. Either the Pan's Flute or a Drake Egg will start the pet quest. After acquiring one of these items bring them to the Lorraine in Randol and she will give you another quest. You will acquire the pet by finishing the quest given to you by Lorraine.
| Pet type | Quest name | Item Name | NPC giving the quest |
|
Get a horse |
Pan's flute |
Pan's flute |
"Lorraine" at Juno village |
|
Get a dragon |
Secret of Drake's egg |
Drake's egg |
"Lorraine" at Juno village |
After completing this quest your item will be replaced by a Lvl 1 Pet Icon. This will appear as an item in your inventory. You can either double click on your pet's icon, or drag and drop your pet's icon into your equipped accessories slot. Your pet will only appear next to you outside of cities or dungeons.
Types of pets
There are two types of pets; ‘horse’ and ‘dragon’. One character can have up to 2 pets regardless of type but a player can summon only one pet at a time. The Horse starts out as a ‘Pony’ and grows in to being a ‘Horse’. Finally the horse grows into a ‘Knight Mare’. The Dragon starts out as a ‘Hatchling’, grows into being a ‘Drake’, and finally it becomes a "Dragon’.
Controlling your Pet
Raising a Pet
Fighting and DeathYour pet grows as your character fights and gains levels. Your pet cannot attack during a fight, but it can be attacked by other monsters and characters. Therefore, you must pay attention to your pet, defend your pet, and take care of it.
- A hit on your pet will always only take 1 vital point. When its vital points become 0, the summoning of your pet is cancelled and will be sealed (the pet icon will remain in your inventory). When this happens, you cannot summon your pet for a period of time. If the vital points are reduced but not sealed, they can be recovered by feeding your pet magical herbs you gather from the farms located on Iris.
- Sealed time depends on the pet level; 1Lv ~ 20Lv = 5
hours (game time); 21Lv ~ 40Lv = time); 41Lv ~ 60Lv = 17 hours (Game Time). Summoning is blocked during this time.
- A sealed pet can be released, if a character hunts for this amount of time. Killing monsters of a lower level than the character is not considered a hunt.
- Also, you can pay Nas to the Pet Trainer to release
the seal immediately. The required amount of Nas increases as the level of a pet increases.
Skills and Training
A pet has levels, and it can level-up by acquiring experience while the owner fights. Leveling-up gives a pet a ‘technical point’, which it can use to learn skills through training (1 point per level). Your pet can learn skills from the Pet Trainer in Juno, within the town of Randol. Passive skills will apply to the pet and the character who summons the pet.Compatibility and Hungriness
When a pet is summoned and spends time with the character its compatibility level increases. The more time the pet spends summoned, the hungrier it gets. You can check your pet’s hungriness and compatibility level while your pet is summoned in the pet’s status window. These values play the following roles:|
Hungriness value (Yellow Bar) |
When a pet is summoned (place in the inventory slot), it will get hungry. A pet will stop moving if its hungriness becomes 0. Feed your pet mining products (perfect stone, flawless stone, quality stone, imperfect stone, and flawed stone) to make it less hungry (higher level products are more filling). To feed the item to a pet, just double click on the stones in your inventory window while the pet is summoned. |
|
Compatibility value |
Compatibility is decided by how often and how long a pet spends time with its owner. It increases while a pet is summoned, and it decreases while it is not summoned. If it is decreased, the efficiency of acquired passive skills decreases. This can be recovered by feeding it charged products (alpha wave, beta wave, gamma wave, epsilon wave, zeta wave). |
|
Pet vital (Red bar) |
A Pets Vital Points can be recovered by feeding it: herb flower, herb thorn, green herb leaf, herb stem, or yellow herb leaf. |
Mount training
A pet is a baby when it is summoned at level 1, and it grows larger when it reaches level 16. When the pet’s level is 31 or higher, it can be trained as a mount by the Pet Trainer. This training allows the pet to have its final growth spurt into an adult. This transformation will make all the acquired skills reset, but will put all of the technical points back into its skill point pool. Moreover, further leveling-up is blocked. Therefore you must choose wisely when to train your pet into a mount. Pets trained as mounts will provide faster movement, and bring about chances to learn new skills and techniques.|
Pet |
Increase power | Increase owner’s attack power |
| Increase armor | Increase owner’s defense power | |
| Magical power | Increase owner’s magical offense power up | |
| Magical defense | Increase owner’s magical defense power up | |
| HP UP | Increase the owner’s maximum life power | |
| MP UP | Increase the owner’s maximum mana | |
|
Mount Animal |
Crying (horse) | Ridicule enemies to fight |
| Offensive hauling (horse) | Improve the attack power of party members | |
| Defensive hauling (horse) |
Improve the defense power of party members |
|
| HPMP UP(horse) | Improve the owner’s life and mana | |
| Dragon roar (dragon) |
Curse enemies to decrease their attack speed and moving speed |
|
| Dragon bless (dragon) | Attack enemies with wide range flame | |
| Dragon poison (dragon) | Attack enemies with wide range poison | |
| HPMP UP(dragon) | Improve the owner’s life and mana |
Unique items of pets
You can kill your own pet to harvest unique raw materials from it. The raw materials are acquired randomly, and a higher level pet generates higher level raw materials. Bring these raw materials to a Pet Trainer and he will make Pet Unique Weapons and Armor through combining the materials. Generally, materials from horses make unique armor of each class and those from dragons generate unique weapons. Moreover, pet unique armor has two types of combination materials. B type materials (high quality material) have higher success rate on combining than A type materials.
|
Class |
Name of armor |
Combining item 1 |
Combining item 2 |
Combining item 3 |
|
One handed knight sword |
Dragon Flame Sword |
A dragon toenail |
A Dragon wing |
A Dragon cuspid |
|
Two handed knight sword |
Dragon Sword |
A dragon wing |
A Dragon cuspid |
A Dragon eyeball |
|
Large titan sword |
Dragon Blade |
A dragon cuspid |
A Dragon eyeball |
A dragon horn |
|
Titan Axe |
Dragon Axe |
A dragon eyeball |
A dragon horn |
Dragon skin |
|
Healer wand |
Dragon Wand |
A dragon horn |
Dragon skin |
A dragon tail |
|
Healer Bow |
Dragon Bow |
Dragon skin |
A dragon tail |
Dragon blood |
|
Mage Wand |
Dragon Stick |
A dragon tail |
Dragon blood |
A dragon heart |
|
Mage Staff |
Dragon Staff |
Dragon blood |
A dragon heart |
A dragon ruby |
|
Rogue Dagger |
Dragon Dagger |
A dragon heart |
A dragon ruby |
Dragon tendon |
|
Rogue Crossbow |
Dragon Armletbow |
A dragon ruby |
Dragon tendon |
Dragon backbone |
|
Sorceror Scythe |
Dragon Scythe |
Dragon tendon |
Dragon backbone |
A dragon toenail |
|
Sorceror Fallarm |
Dragon Rod |
Dragon backbone |
A dragon toenail |
A dragon wing |
|
Type of Armor |
Required Material |
Combining item 1 |
Combining item 2 |
Combining item 3 |
|
Unique Helm |
Material A |
A horse’ s hoof |
horsehair |
horse tendon |
| Material B | horse ’ s mane |
A horse molar teeth |
horse tendon | |
|
Unique Shirt |
Material A |
A horse molar teeth |
horse blood |
horse tendon |
| Material B | Horse skin | horsehair | horse tendon | |
|
Unique Pants |
Material A |
A horse’ s hoof |
horse molar teeth |
horse tendon |
| Material B | Horse backbone | horse blood | horse tendon | |
|
Unique Boots |
Material A |
horsehair | horse blood | horse tendon |
| Material B | horse backbone | A horse’ s hoof | horse tendon | |
|
Unique Gloves |
Material A |
horsehair | horse blood | horse tendon |
| Material B | horse’ s mane | A horse’ s hoof | horse tendon | |
|
Unique Shield |
Material A |
A horse’ s hoof | horsehair | horse tendon |
| Material B | horse backbone | horse blood | horse tendon |
Area Restrictions for Pet Summoning
Pets cannot be summoned to all areas in Iris, but is not visible in villages, towns, dungeons or siege areas even when summoned. You still can still check the status window of a pet, and even though it is not visible, the skill effects are still applied.
|
|
Summoned Region |
Village |
Dungeon |
Personal Dungeon |
Field |
|
Pet |
Possibility to summon |
Can Summon but not Visible |
Can Summon but not Visible |
Cannot be Summoned |
Can Summon and is Visible |
|
Mount |
Possibility to summon |
Can Summon but not Visible |
Cannot be Summoned |
Cannot be Summoned |
Can Summon and is Visible |